Nur die wichtigsten Auszüge:
"Unlike with resource gathering,
you're limited to two trade skills, which include
weaponsmith (makes all weapons),
armorsmith (makes all armor),
gem-maker, architect (refines raw resources so they can be used for city construction),
and alchemist (makes potions, food, and drinks).
Funcom states that all the trade skill progression will take place
through questing, which seems to eliminate the need to stand around near vendors and craft 50 short swords to
gain access to more powerful recipes. The crafting quest goals will generally involve the creation of specific items."
"
Whatever happens to your battle keep in no way affects the play city, and you'll need a play city in order to take over a battle keep."
"many guilds will likely be trying to schedule attacks on the limited number of battle keeps
(there can be 8 active at a time)"
"That being said, Funcom will place limits on how many can charge into battle to stop people from recruiting the entire server for an attack."
Ich denke mal, die Spiel-Städte sind nicht begrenzt.
Wird dann wohl entsprechend viele Instanzen geben.
Die Berufswahl sollten wir etwas organisieren.
Sonst haben wir nachher keinen Architekten!