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Autor Thema: Wer holt sich noch alles GW2?  (Gelesen 76031 mal)

-]T[-krusty

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Antw:Wer holt sich noch alles GW2?
« Antwort #120 am: 06:07:19 ,13 Dezember 2012 »

Hmm, vermutlich - oder ist die dann und wann verbugged?
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-]T[-El_Supremo

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Antw:Wer holt sich noch alles GW2?
« Antwort #121 am: 11:33:51 ,15 Dezember 2012 »

Class balance philosophies
 We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.
 
When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.
 •Warrior•We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

•Guardian•The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.

•Ranger•The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

•Engineer•The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.

•Thief•Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.

•Mesmer•Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.

•Ele•We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

•Necro•The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.

Dieb OP = working as intended.
Krieger = needs babysitter also intended.
« Letzte Änderung: 11:58:24 ,15 Dezember 2012 von -]T[-El_Supremo »
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-]T[-El_Supremo

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Antw:Wer holt sich noch alles GW2?
« Antwort #122 am: 00:49:18 ,31 Dezember 2012 »

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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-krusty

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Antw:Wer holt sich noch alles GW2?
« Antwort #123 am: 06:53:24 ,31 Dezember 2012 »


Emanuele De Grande vor 3 Monaten

hardest boss in the game atm?


·
kuzmaakimovich

kuzmaakimovich vor 3 Monaten

if done in his room yes, the pug strat is to kite him to the waypoint and zerg him. Avatar of Dwayna in the Seer path is prob the hardest pug boss in the game.
· Antwort an Emanuele De Grande


Bei uns snackt der zu viele Maden, der alte Gourmet. Ohne Maden finde ich Onkel Lupicus gar nicht soooo schwer. Paar Beobachtungen:

- Phase I ist kein Problem. Bei uns sind die Maden oft vor seinen Füßen gespawnt, im Video nicht.
- Alle sollten darauf achten, beim Ausweichen in Phase II noch Schaden zu machen. Zwischen den einzelnen roten AOE-Kreisen findet oft einen Platz wo man nicht getroffen wird.

edit:

Phase 1:

Stay out of melee range of Giganticus Lupicus and pile up together. I recommend turning pets combat during this phase. He has two major abilities to watch out for. The first is that he'll summon Risen Grubs. This work similar to the first boss in story mode in that after a while the Grubs will run towards him and he will eat them and gain a damage and armor buff. NO GRUBS should ever be allowed to reach him. DPS the Grubs down first. He'll also summon locust swarms which should be DPSed down as second priority. Only when there are not many swarms should you ever consider DPSing the boss.

Phase 2:

This is where the real fight begins. After he's about 70% health he'll stop summoning grubs and locust. At this point you should all spread out and get as far away from him as possible. He'll begin using three different abilities. The first is "Shadow Walk" which he'll turn transparent and begin evading all your attacks. He'll then teleport to the nearest person, if it hits it will do a very large amount (over 10k) damage to them. He will also periodically shoot out homing and bouncing poison bolts, these do a good 8k damage and poison and should be dodged if you see one coming at you. He likes to throw out about 3 or so before he uses another ability (sometimes he does this during the next ability). His final ability is the biggest thing to watch out, he'll drop loads of red circles on the ground and many of those poison bolts will fly out and head to each of the red circles. They each do the full 8k damage + poison and you should avoid getting hit by any. Keep in mind they travel to the red circle, so you can get hit by one in flight even when you are out of the red circle which is why you should stay as far away from the boss to avoid this. It's important to burn him down as fast as possible to get him to Phase 3, but also it's important that you survive so people can run back if necessary (it's a 5 minute run back) so if you have to stay out of range of the boss it may be better than trying to get extra damage in.

Phase 3:

This phase is fairly easy compared to the last. He'll run at your highest threat (this will always be your highest damage dealer) while shooting poison bolts at your lowest threat (your lowest damage dealer) similar to phase 2, but he won't shoot them out in quick succession so the damage is very negligible. Whenever he steps close in melee range you should dodge out and continue kiting. Just kite him around the room. He has an large AoE ground stomp that will instant kill you, but is plenty telegraphed to get out of. He also fires multiple poison bolts in a massive AoE in front of him that will kill you quickly if you don't evade out of it in time. Finally he has a poison bubble that will do massive damage to anyone inside it and they cannot escape from it hits them. If you get caught in it try to heal through it and pray. If you are downed at this point he should ignore you and go chase after someone else so you easily rally yourself.
« Letzte Änderung: 08:06:14 ,31 Dezember 2012 von -]T[-krusty »
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-]T[-El_Supremo

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Antw:Wer holt sich noch alles GW2?
« Antwort #124 am: 13:12:58 ,31 Dezember 2012 »

Bei uns snackt der zu viele Maden, der alte Gourmet. Ohne Maden finde ich Onkel Lupicus gar nicht soooo schwer. Paar Beobachtungen:

- Phase I ist kein Problem. Bei uns sind die Maden oft vor seinen Füßen gespawnt, im Video nicht.
- Alle sollten darauf achten, beim Ausweichen in Phase II noch Schaden zu machen. Zwischen den einzelnen roten AOE-Kreisen findet oft einen Platz wo man nicht getroffen wird.

Dass der da keine Maden an seinen Füßen spawnt, ist mir auch aufgefallen. Könnte daran liegen, dass die keine Pets an seinen Füßen positioniert haben. Eventuell Feuerele statt Erdele nehmen wie im Video und kurz vor 70% AoE-Pflatschen an seinen Füßen legen, um die wegzuhauen, falls sie doch spawnen?

Aufgefallen ist mir auch, dass die in Phase zwei nacheinander gegen den Uhrzeigersinn um den rumlaufen. Das ermöglicht schnelles rezzen, falls einer down geht. Dabei rezzen die übrigens wie die Weltmeister, da immer mindestens zwei beim rezzen sind. Villeicht hat das bei uns zu lange gedauert?
« Letzte Änderung: 13:14:34 ,31 Dezember 2012 von -]T[-El_Supremo »
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
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-]T[-El_Supremo

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Antw:Wer holt sich noch alles GW2?
« Antwort #125 am: 12:37:39 ,04 Januar 2013 »

Möglicherweise kann ich heute Abend doch zocken, aber nicht vor 20.30 Uhr. Vielleicht können wir dann ja katalonische Ascalomben machen?!
« Letzte Änderung: 12:39:11 ,04 Januar 2013 von -]T[-El_Supremo »
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-krusty

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« Antwort #126 am: 18:21:14 ,04 Januar 2013 »

Dabei.
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-]T[-El_Supremo

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Antw:Wer holt sich noch alles GW2?
« Antwort #127 am: 19:23:47 ,04 Januar 2013 »

Sry, wird doch auf jeden Fall 9 - ließ sich nicht verhindern.  :-[
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

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« Antwort #128 am: 12:09:21 ,13 Januar 2013 »

Am Freitag ist mir aufgefallen, dass ich nächsten Mittwoch auch nicht kann. Da der Willo ja bereits angekündigt hatte, dass er keine Zeit haben wird, wäre es möglicherweise sinnvoller, den Termin einfach zu verschieben. Mir wären sowohl Di. als auch Do. recht.
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

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Antw:Wer holt sich noch alles GW2?
« Antwort #129 am: 20:19:42 ,13 Januar 2013 »

Wird Sonntags nix mehr gemacht?
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
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Antw:Wer holt sich noch alles GW2?
« Antwort #130 am: 20:55:46 ,13 Januar 2013 »

Hätte auch an beiden Tagen Zeit.
Eventuell kann ich am 23. auch nicht, das wird sich aber erst nächste Woche entscheiden.
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-]T[-krusty

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« Antwort #131 am: 22:10:44 ,13 Januar 2013 »

Konnte heute nur bis 21:45.

Dienstag wäre statt Mittwoch ok.
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-]T[-krusty

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« Antwort #132 am: 19:02:13 ,20 Januar 2013 »

Kann heute nicht lange, daher lieber Planetside.

Mittwoch Inschtanz.
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-]T[-El_Supremo

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« Antwort #133 am: 07:52:04 ,21 Januar 2013 »

OK. Btw: Lupi down, Arah path 3 clear!  :o 8)
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
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"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-Napalmkurt

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« Antwort #134 am: 17:31:52 ,21 Januar 2013 »

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