Zusammengetragen und bestmöglich aktualisiert von Eoin aus dem TL-Forum:
GENERAL
* Several client crash and assertion error causes were addressed.
* The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
* Shield of the Risen will now be given to new characters when they reach level 5.
* Facial expressions have been added to a number of emotes.
* Female characters can now use the "pointdown" emote.
* The following emotes now work for both male and female characters:
cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
* Players will now use the crawl animation when sprinting while swimming.
* Tradepost - The sales commission is now added to the price of the item and withdrawn from the buyer.
* Tradepost - You will no longer be charged a fee for changing the price of your item.
* Corrected several typos in dialog in many areas.
* Fixed the random seed on characters for animations
* Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore
* Fixed several client crashes and asserts
* When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
* Path of Asura will now display where you are bound to.
* Servers with High Load should no longer show in server selection.
* The modified damage multipler in various tooltips now shows up with percent values, as intended.
* At times reapplied buffs would show 2 icons, this has now been fixed.
* Shield of the Risen is not given to new characters until they reach level 5.
* Added the 3 PvP regions to the worldmap.
* Sound system was optimized, lessening memory usage and improving performance.
* Improves sound output during massive battles.
* Fixed action animations playing on equipped weapons as well (for bow animations, in particular)
* Fixed root animation extraction.
* Made foliage removal to behave properly when disabled.
* "Interrupted!" will no longer be shown twice in chat when using the rest ability.
* Particle effects are not played on the character selection screen.
* You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.
CLIENT
* /say should now be working again.
CLASSES
* You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.
Priest (General)
* Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
* Vindicator will no longer be removed when the Priest dies.
Rogue (General)
* Quick Dismount will no longer go on cooldown if used while moving.
* Quick Dismount will now work even with weapons drawn.
* Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
* Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
* Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.
* Fixed being able to get a double sneak attack/mezz shot from stealth.
* Mountaineer will no longer be removed when the Rogue dies.
* Fixed locking of the hide skill that sometimes occur after resurrecting.
Soldier (General)
* You should no longer be able to charge corpses.
Assassin
* Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
* All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
* From the Darkness and Ambush should now occur correctly, when performed from stealth.
* When executing From the Darkness in stealth, you should now properly leave stealth.
* Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
* From the Darkness can be used while visible again.
Barbarian
* Cyclone of Steel II is now usable only with the correct weapon type.
* Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
* Thirst For Blood will now properly increase the player's Stamina Regen values.
* Arcane Marauder will now properly drain mana with 4 feat points invested.
* Buffs from Reaver Stance will now display a stack count in the GUI.
* Buffs from Blood Rage Stance will now display a stack count in the GUI.
* Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
* Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.
* The knockback part of Clobber will now also work if you are below level 22.
Bear Shaman
* Blood Champion will now give the proper buff effect when one point is invested in the feat.
* Blood Champion will now proc off Blood Flow (Rank 1).
* Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.
Conqueror
* Rend Flesh's bleed effect will now stack in the proper order.
* Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
* Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
* Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'
* Rend and Tear will now improve the damage over time effect from Bloodbath I.
Dark Templar
* Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
* While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
* Blood for Aid I and III now has the same duration as the the other ranks.
Demonologist
* Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
* Chaotic Blast's damage component can now perform critical hits.
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* Shrink now has a new icon.
* Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.
Guardian
* The Defiance heal effect will now use the proper icon in the buff GUI.
* Impale combo now has a squelchy fleshy sound when used.
Herald of Xotli
* Tweaked the animation played for Pillar of Infernal Flame.
* Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
* The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
* You should no longer move like in slow motion when exiting demon mode while moving.
* I Eat Your Heart will now properly heal the Herald after killing a minion.
* I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.
Necromancer
* Blasphemy's cast time has been reduced to 2 seconds.
* Touch of Winter will no longer overwrite Ice Shackle's snare effect.
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.
Priest of Mitra
* Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
* Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
* Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
* The knockback part of Repulse will now also work if you are below level 22.
Ranger
* Cripple and Cripple Enemies now have new icons.
* Flesh Ripper and Piercing Shot IV now have new icons.
* Leghold Trap should no longer ignore Root Immunity.
* Traps should not triggered by corpses anymore.
* Incapacitating Stabs I now has a new icon.
Tempest of Set
* Inner Charge will now properly remove its effect after casting Lightning Strike.
* Set's Life Spark will now wait until you are fully dead before trying to resurrect you.
* When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).
COMBAT
* All Channeling spells now use mana, even if it is a small amount...
* The base spell Immunity chance on all players is now 5%.
* The base spell Immunity cap on all players is now 15%.
* Sidestep will now increase the player's Immunity Cap by 10%.
* You can no longer go into hiding while fighting a much lower level NPC.
* Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
* Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
* Female polearm users who double tap should see a correct animation.
* Charge can no longer be used on non-alive targets.
* All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter).
* Combo timers are now adjusted to not time out when the server lags.
* The female charge animation has been corrected to not throw the female backwards anymore.
* Frenzy and Defensive stance no longer persist after zoning.
* Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
* Pets will now teleport with you when you zone.
* When you die, all the pets that were alive will respawn when you ressurect.
* Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared until you'd targeted something else in the meantime.
* You can no longer go into hiding while fighting a much lower level NPC.
* Combo timers are now adjusted to not time out when the server lags.
* Added possiblity for unarmed players and pets to crit.
* Cannot charge a player/npc that is already charging someone else.
* Fixed the break on damage% for spells. For example, The Immolate Combo does a fear effect that should break on chance of damage.
* You can no longer shoot a bow or crossbow while moving.