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Autor Thema: Neues über WotLK  (Gelesen 26964 mal)

-]T[-El_Supremo

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Klassenänderungen
« Antwort #15 am: 06:01:50 ,06 Februar 2009 »

 Mage (Skills List / Talent + Glyph Calc.)

Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
We are also working on more survivability for Fire spec in PvP.
We are also working on making Spirit a more useful and interesting stat for all mages.


 Paladin (Skills List / Talent + Glyph Calc.)

Blessing of Kings – this spell is now a base ability trainable by all paladins.
Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.


 Hunter (Skills List / Talent + Glyph Calc.)

Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
We are also looking to add additional trap functionality to Survival.


 Death Knight (Skills List / Talent + Glyph Calc.)

Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
Blood Gorged now grants armor penetration instead of expertise.


 Warlock (Skills List / Talent + Glyph Calc.)

Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
Curse of Recklessness and Curse of Weakness have been combined into one spell
Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
Additional new talents have been added.


 Druid (Skills List / Talent + Glyph Calc.)

Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
Thorns and Nature’s Grasp can be cast in Tree of Life form.
Survival Instincts now works in Moonkin form.
Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.


 Warrior (Skills List / Talent + Glyph Calc.)

Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
Blood Frenzy now causes 2/4% physical damage done.
Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
We are also adding increased damage to Arms, possibly through Overpower or Slam.
We are also looking at granting rage when the warrior blocks, dodges or parries.


 Priest (Skills List / Talent + Glyph Calc.)

Divine Spirit – this spell is now a core ability available to all priests.
Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
Penance – this spell can now be targeted on the priest.
Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
We are also working to give Holy additional PvP utility.


 Rogue (Skills List / Talent + Glyph Calc.)

Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
Adrenaline Rush – the cooldown on this ability has been lowered.
Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
Killing Spree – while this ability is active, the rogue does 20% additional damage.
Savage Combat – now causes 2/4% physical damage done.
Mace Specialization – this talent now grants haste in addition to armor penetration.


 Shaman (Skills List / Talent + Glyph Calc.)

Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
Spirit Weapons – now reduces all threat, not just melee threat.
Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
We are also working on giving Enhancement and Elemental more PvP utility.
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
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"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-Neflite99

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Re: Neues über WotLK
« Antwort #16 am: 07:37:47 ,06 Februar 2009 »

OMG, sie zerfetzten die Hexer Tree's...ich seh mich schon Umskill-Kosten farmen bis sich das wieder einpendelt....
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Narrow

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Re: Neues über WotLK
« Antwort #17 am: 08:16:14 ,06 Februar 2009 »

Hunter (ist zwar schon passiert aber egal -.-)

We made a hotfix recently to lower the coefficient of Explosive Shot. Sorry we didn't get a chance to announce the change ahead of time. We don't typically do patch notes for hotfixes so we don't have a system in place to always broadcast these before they happen.

We are in the process of making some changes to get damage done more in parity (in PvP and PvE). If there are other classes far ahead of you on the damage meters, chances are good they will see some nerfs to their damage soon too.

Overall, we are trying to make changes in a more timely manner so that players won't feel like they are stuck with a bug or other issue forever. We won't be able to get every issue fixed overnight, but it's a start.
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-]T[-El_Supremo

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Re: Neues über WotLK
« Antwort #18 am: 09:32:35 ,09 Februar 2009 »

Misc. Changes
A few mechanics will be changed in patch 3.1.

Ground Mounts
Ground mounts will no longer dismount in water and will be able to swim. (Blizzcon Q&A)

Dual Talent Specialization
Players will be able to switch between two talent specializations. Players will have up to two talent specializations and will be able to switch between them, action bars and glyphs will also be switched accordingly. (hunters will also be able to switch between pets according to this post)
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-Neflite99

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Re: Neues über WotLK
« Antwort #19 am: 18:37:58 ,09 Februar 2009 »

Misc. Changes
A few mechanics will be changed in patch 3.1.

Ground Mounts
Ground mounts will no longer dismount in water and will be able to swim. (Blizzcon Q&A)

Dual Talent Specialization
Players will be able to switch between two talent specializations. Players will have up to two talent specializations and will be able to switch between them, action bars and glyphs will also be switched accordingly. (hunters will also be able to switch between pets according to this post)



Jawoll....auf Dual-Specc warte ich ja wirklich schon sehnsüchtigst....
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Iwarsnet

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Re: Neues über WotLK
« Antwort #20 am: 18:16:23 ,10 Februar 2009 »

na ja schurken bekommen nur einen minimalen buff
ob das reicht um wider top singel dd´ler zu werden

glaub ich mal nicht
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-]T[-El_Supremo

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Antw:Neues über WotLK
« Antwort #21 am: 09:36:34 ,14 April 2009 »

Patch 3.1 on Live Servers this Week
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-Neflite99

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Antw:Neues über WotLK
« Antwort #22 am: 11:50:13 ,14 April 2009 »

Patch 3.1 on Live Servers this Week

Schonmal fleissig Mods für 3.1 testen^^
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Meleagar

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Antw:Neues über WotLK
« Antwort #23 am: 09:52:56 ,15 April 2009 »

Patch 3.1 on Live Servers this Week

Schonmal fleissig Mods für 3.1 testen^^

Dann werden wir dich in den nächsten 4 Wochen nur sekundenweise online erleben.  ;)

Kleiner Tipp zu Dualspec.:
Jede Skillung hat ihre eigenen Glyphen. Alle Talentpunkte werden mit 3.1 zurückgesetzt, die aktuellen Glyphen bleiben aber erhalten und gehören zur ersten Skillung. Beim Verteilen der Talentpunkte konnte man auf dem Testserver im Interface eine Art Vorschau aktivieren.
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Die Hälfte dessen, was man schreibt, ist schädlich, die andere Hälfte unnütz.

-]T[-Neflite99

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Antw:Neues über WotLK
« Antwort #24 am: 11:37:31 ,15 April 2009 »

Patch 3.1 on Live Servers this Week

Schonmal fleissig Mods für 3.1 testen^^

Dann werden wir dich in den nächsten 4 Wochen nur sekundenweise online erleben.  ;)

Kleiner Tipp zu Dualspec.:
Jede Skillung hat ihre eigenen Glyphen. Alle Talentpunkte werden mit 3.1 zurückgesetzt, die aktuellen Glyphen bleiben aber erhalten und gehören zur ersten Skillung. Beim Verteilen der Talentpunkte konnte man auf dem Testserver im Interface eine Art Vorschau aktivieren.

Hey, hab nun ein sehr minimalistisches UI....aber halt sehr viel selber gemacht...wahrscheinlich ist heute alles verschoeben und verbogen.
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Archibalgul

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Antw:Neues über WotLK
« Antwort #25 am: 17:38:04 ,19 Oktober 2009 »

Die beste Meldung seit langem, aus http://www.buffed.de/news/12456/wow-baeumchen-bluehen-mit-patch-3-3-laenger:

Zitat
Damit Ihr für den kommenden Schlachtzug besonders gut vorbereitet seid, erhaltet Ihr künftig mehr Ruf bei bestimmten Fraktionen und verschickt fraktionsgebundene Kopf- und Schulterverzauberungen ganz einfach per Post an Eure Twinks, um diesen das Ruffarmen zu ersparen.

Söhne Hodirs & Co.: Ihr könnt mich mal!! ;D
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Meleagar

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Antw:Neues über WotLK
« Antwort #26 am: 11:40:12 ,28 Oktober 2009 »

Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc. (Quelle WoW Forum)

Und das kurze Zeit nach Freigabe des Rassenwechsels ;)
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Die Hälfte dessen, was man schreibt, ist schädlich, die andere Hälfte unnütz.

-]T[-El_Supremo

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Antw:Neues über WotLK
« Antwort #27 am: 13:13:03 ,28 Oktober 2009 »

Das ist so lächerlich ... Gut, dass EMfH bleibt, wie es ist, zumal in Kombination mit Perception, Extra-Expertise für Kolben und Schwerter. Höhere Willenskraft und Repgrinding um 10% erleichtert haben Menschen ja auch noch.

WotF ist nur noch ein Witz: Von permanenter Immunität, über 20 auf 5 Sekunden Immunität reduziert. Mit WotLK dann Immunität ganz abgeschafft und jetzt überhaupt nicht mehr nutzbar. Naja, bleibt ja noch ein extra Verband (falls irgendwo Leichen rumliegen), die Schattenresi und Unterwasseratmung.
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)

-]T[-El_Supremo

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Arena laut Rob Pardo der größte Fehler in WoW
« Antwort #28 am: 08:06:30 ,16 November 2009 »

"He begins by saying that he wishes that the servers had been more stable at launch, and that there had been more of them, but he says that in terms of design, Arenas were the single biggest mistake in WoW's history.

Says Pardo:

'We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd have to do to balance it in that direction.'

Pardo indicates that most of the changes to the game since launch have been a success -- the shrinking of raid sizes, the addition of Heroic dungeons, etc -- but that Arena has been a huge headache for Blizzard and players alike. He goes on to say that if he had the choice, he'd either go back to WoW's beginnings and change the fundamentals of class balance, or, barring that, would nix the decision to add Arenas during the development of the Burning Crusade expansion.

A pretty candid statement about a pretty controversial topic. It's good to see that Blizzard understands that the implementation of Arenas was a mistake for a game like WoW. Of course, Pardo also says that they can't just axe Arenas completely, at least not yet, so we may be stuck with them for a while. Sorry about your PvE burst damage, guys." (Quelle: http://www.wow.com/2009/11/13/blizzard-arenas-were-a-mistake/)

Das komplette und äußerst lesenswerte - und viele meiner Vorurteile über die Leaddesigner bestätigende - Interview gibts hier: http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo
« Letzte Änderung: 08:21:28 ,16 November 2009 von -]T[-El_Supremo »
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"An die dumme Stirne gehört als Argument von Rechts wegen die geballte Faust."
(Friedrich Nietzsche)

"Who controls the past controls the future. Who controls the present controls the past."
(George Orwell)